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This was really impressive! It looks great, the sound design is intense, the monster's creepy and well animated. I appreciate that you included a narrative, and even an opening cutscene! That's a lot of polish for a jam game. The health pickups were neat. Unfortunately, my game ended prematurely, or at least I assume it wasn't meant to be that way. Once you get to the place that's dark and only for machines, I believe immediately after the second security checkpoint, I couldn't continue. I couldn't physically get my character up the ramp past the monster on the ground, the ceiling goo may be a bit too low? But I was really enjoying it up to that point, I loved all the parallels with Dead Space.

A couple of things I think could use a bit of improvement if you plan on continuing any work post jam:

- The sensitivity is crazy high. I would've really appreciated being able to adjust that.

- If you're too close to the monster when you get knocked down, you just get insta-knocked down again when you stand. It kind of defeats the point of having all that health.

- If there's a way to reload I failed to find it. So I just fired into the wall until my mag ran out after fighting every creature.

- (Spoiler if you're reading this and haven't played) Right at the start you're told to avoid the goo if you can, so I went to the left. Going left winds up trapping you with a monster you can't fight. Instead you're supposed to go down the goo hall, which leads to your gun as well as a tutorial on how to pick things up and use terminals. I don't know if that was intentional, but I almost thought the game was broken before trying the goo hallway and might've missed the entire game.

I don't mean to mean to write that much to sound negative, I just think this could be a really cool game with a bit more polish. Definitely getting 5 stars from me.

Thank you for your comment! I will also check that clipping problem!

Talking about improvements
-You're absolutely right, this should be customizable so it will be in the next update
-That is not a good thing...will fix that ASAP
-You can reload from the last checkpoint in the pause game (ESC > RELOAD LAST CHECKPOINT)
- [SPOILER ALERT] Marshall should ask you to come back and find the gun when you enter that room, did you recieve that message but was very misleading or you did not recieve it at all?

I understand! It's my first TPS ever and i did it in 10 days, not everything can go well at the first attempt :) but i'm happy you enjoied it, i will fix all theese things asap!

Oh when I said I couldn't find a way to reload I meant the gun. I did find the load from checkpoint option.

Once I entered that room I couldn't leave again, the door turned to the BLOCKED message. Or maybe it only locks once the monster wakes up, I didn't try to leave until it was chasing me. I did see the message about finding the gun, but I thought it was talking about that room, so I was running around while the monster chased me trying to find it. 

https://www.twitch.tv/videos/598103300 If you want to see my experience with the game btw, you can watch it here. Yours was the very first game I streamed, so just skip forward a couple minutes past me setting up. 

Thanks naver! I really loved watching you playing my game :) if you want, i fixed the bugs that created problems to you, so you might take a chance to try it again!

Sure! I've still got another stream to get through, so I'll add it to the docket for that.

(+1)

Well I'm glad I mentioned the error to you, there was a whole lot of game left! Really it only got better from where I got stopped last time. The machine hallways were super intense because I ran out of ammo, so it was a lot of panicked running around in the darkness, using my gun just enough to use the flashlight and then back to sprinting away from monsters. The command deck was a cool psuedo-boss fight, after which I really thought it would be the end, but you even included another level beyond that. I noticed you added and/or fixed the reload function, and also adjusted the starting dialogue to direct people straight to the gun. You even corrected the graphic issues I encountered the first time, of which there were only a couple. Overall this was super impressive, and even all the updates you've done post-jam are impressive. One of my favourites of the jam for sure!

Thank you for playing this game again :) for me is very important to release enjoyable games filled with content of good quality.
Happy gamer, happy developer :) thank you again and hope to see you in my next games :)