This was really impressive! It looks great, the sound design is intense, the monster's creepy and well animated. I appreciate that you included a narrative, and even an opening cutscene! That's a lot of polish for a jam game. The health pickups were neat. Unfortunately, my game ended prematurely, or at least I assume it wasn't meant to be that way. Once you get to the place that's dark and only for machines, I believe immediately after the second security checkpoint, I couldn't continue. I couldn't physically get my character up the ramp past the monster on the ground, the ceiling goo may be a bit too low? But I was really enjoying it up to that point, I loved all the parallels with Dead Space.
A couple of things I think could use a bit of improvement if you plan on continuing any work post jam:
- The sensitivity is crazy high. I would've really appreciated being able to adjust that.
- If you're too close to the monster when you get knocked down, you just get insta-knocked down again when you stand. It kind of defeats the point of having all that health.
- If there's a way to reload I failed to find it. So I just fired into the wall until my mag ran out after fighting every creature.
- (Spoiler if you're reading this and haven't played) Right at the start you're told to avoid the goo if you can, so I went to the left. Going left winds up trapping you with a monster you can't fight. Instead you're supposed to go down the goo hall, which leads to your gun as well as a tutorial on how to pick things up and use terminals. I don't know if that was intentional, but I almost thought the game was broken before trying the goo hallway and might've missed the entire game.
I don't mean to mean to write that much to sound negative, I just think this could be a really cool game with a bit more polish. Definitely getting 5 stars from me.