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As others have said, the visual style of this choose-your-own-adventure VN is very interesting and engaging. I'd love to know what effects you used to distort the images to create a very abstract, eerie feel. The 3D models capture the PS1-era graphics that are in vogue for horror games right now too. Were the 3D environments created fully or screencaps of 3D models that were edited afterwards?

The writing was generally consistent and the few typos weren't too noticeable. One recommendation is to consider using italicised text to differentiate a character's inner monologue and distinguish it from said dialogue or general description. This can give an additional layer of depth to how the game presents the actions and motivations of the main character. 

The surreal misadventure of the main character is a good approach for a short horror story. Placing a character into an unfamiliar environment and using things like an empty bridge, fog or water to conjure dread is a great narrative tactic. I think the conclusion about the lighthouse and how it fit with the other elements of the story was a little confusing - maybe with more time it could be explored? 

Thanks for submitting Called Home to the SCREAM MACHINE game jam!

- SCREAM CATALOGUE

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 I posed all the scenes in Unity and used the Camera filter pack that is on the unity store, I stacked the VHS filter with a pixelation filter and fog filter.

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Thanks for all the feedback means a lot and head a great time