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I actually played the game through completely, and it was very cute and creative. My one complaint would have to be the 'grindiness' of it. I spent more time searching for things than I did discovering anything new. It also had some bad lag + vsync issues on my end.

I have to say that it wasn't my type of game, but I can appreciate all of the effort that clearly went into it, and I wish you the best of luck with the Jam!

(+1)

Thank you for your kind words!

Regarding the "grindiness" you are right. I will upload an update with balancing adjustments once the rating is over.  I had more ideas about crafting and some more depth for the gameplay but I had to reduce the scope for this jam in order upload a fully functional game. 

Did you play the browser version or the Windows version? I noticed bad performance in the browser as well but it runs smooth on Windows (I have a high end gamer PC). I havent done any performance optimization yet. With the post jam update I will add some dynamic loading/deloading of map parts. 

Thanks for playing the game to the end!

I'd love to see a more balanced version of this game :) I played the browser version, so I'll actually give the executable a download and see how that works out. Will update my review based on the Windows version.

I am working on a huge performance boost. Since the game has tons of gameobjects (a few 1000 trees and rocks) it makes the level on slower PCs a bit laggy.

I created a chunk logic and load only objects that are actually visible to the player. On my PC I increased the frame rate from 50 to 640!!! :-P

This new version will be available after the rating period.