Can I just say, you all have been amazing. Your detailed comments and questions have been great. I will try to address a few that have repeatedly come up:
1. In case you missed the devlog, we changed the font. Please let us know if it’s easier to read now.
2. If you choose to accept Worthington’s proposal it will definitely change the course of the game. That isn’t to say you’ll never see the other suitors again. But if your feelin’ Mr. Worthington, “yes” is a good answer to give him 😉 There is a reason we put his proposal where we did. I don’t want to give any more spoilers but I understand your curiosity about this.
3. (Taken from CrowOfWhimsy’s response)
About the shaking in the carriage during the opening. It is actually supposed to be the jostling of the carriage as it moves down the road. I can see how it would be confusing, though, since we don't have the sound effects yet (which hopefully will make that more clear.) And, the reason it triggers after clicks is that when I programmed the scene, I was brand new to coding, so I didn't know how to do a timed loop yet. (I can go back and fix it to be a timed loop if that would help make it clearer.) However, Nat and I actually have a question for everyone about this topic. Is the shaking too distracting? Or will it be immersive once we add in the SFX? If most of you find it distracting, we can remove the carriage jostle entirely, and it will just be a static image. (I'll ask this in a devblog too, so everyone can answer over there.)
Thanks again,
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~CoffeeCat & CrowOfWhimsy