This definetly feels more like a physics game than a platformer, and that's ok. You can use it to your advantage, as I found messing around with the weird physics was quite fun. I may or may not have found some weird movement options, and I may or may not have gone to places where I shouldn't have gone to, and I overall found this to be quite fun. I was never able to see the proper ending, because I had trouble with precise platforming, but nonetheless this feels like a very enjoyable experience. 4 out of 5
Thanks for responding! I absolutely loved the game's art style and think it would be a great game to play with friends (when CoVid-19 ends)! I really wish that it could possibly have a mobile port, or have controller support. I am full-heartedly looking forward to what the game will be like after release!
Also, I forgot to include this, I really hope that you guys can make the animations more fluid in the full game, as the jump can seem really jarring. I also found 2 bugs: 1. You could basically double jump if your parter was higher than you and you have a wall near you; and 2, your partner will start spinning in the area with the ropes unless he moves or you go down with him.
Note: Was replaying this game a bit like a speedrun and just found out the blocks at the end don't have collision. Cheeky.
Game physics are the ways characters move around and interact with each other. They are already in the character when programmed, and can be toggle at times. You cannot activate them. In this post I meant that the game's physics were weird but fun to play around, such as how you can spiral up a almost perpendicular column by mashing a direction and jump on both characters. Some other physics-based games you should check out if you found this fun is "I am bread", "Octodad", and "Grow home" (a free one on flash is "qwop", but you need to enable flash to play it).