As a farmer, and thus having a fair awareness of the original Slow Food movement (arising from an incident in 1986) and Slow Money (which kicked off around 2009?) the whole concept seems kind of weird: isn't having a jam for Slow Games almost a contradiction? Slow Food and Slow Money are about taking time to create things with much care and thought for the future. At least, I'd think it would be more like Chris Hecker's Depth Jam. Or maybe like a 30-day approach to making a 48- or 72-hour game, where you would spend lots of time planning and doing research on your setting and the social/cultural implications and generally putting lots of effort and detail and care into a tiny game.
OK, enough ranting. To stay a little bit on topic, here are a few links I think are particularly relevant:
- The History of Slow Food (how it all started).
- The Slow Food Manifesto
- The Slow Money Principles
- Woody Tasch (founder of Slow Money) giving a 4.5 minute video introduction.