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As a farmer, and thus having a fair awareness of the original Slow Food movement (arising from an incident in 1986) and Slow Money (which kicked off around 2009?) the whole concept seems kind of weird: isn't having a jam for Slow Games almost a contradiction? Slow Food and Slow Money are about taking time to create things with much care and thought for the future. At least, I'd think it would be more like Chris Hecker's Depth Jam. Or maybe like a 30-day approach to making a 48- or 72-hour game, where you would spend lots of time planning and doing research on your setting and the social/cultural implications and generally putting lots of effort and detail and care into a tiny game.

OK, enough ranting. To stay a little bit on topic, here are a few links I think are particularly relevant:

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Yep sure, but this isn't about making a big game and crunching, hopefully we will get that across. It's about trying to promote what we think could be a big genre in games that doesn't really exist. Most of us decided to do it after a conversation in the pub and we just thought we would invite more people. The physical part is 2 days just to hang out but the Jam itself lasts a week and we will be asking people to simply submit whatever they come up with in that time :)

A longer amount of time is quite often a big burden on peoples work and lives. We'll see how it goes and maybe do something different in future.

Thanks for the great links, we (the organisers), have been discussing slow food and slow TV a lot!

Thanks for the links!

I suppose in one dimension, the Slow Game Jam could be considered a paradox, but I chose to think of it more as a guide for design decisions than as a practice of slow movement itself. That said, I'll still try to avoid being in crunch mode all week long.

One of the nice things about this jam, as waferthinninja pointed out, is that we have time to really think about the design of our game before we're allowed to start creating anything. Hopefully this increase in thinking time will lead to a less hectic development time, as well as more thoughtful design?