Thanks for the thorough review.
English is not my main language, so I agree that sometimes the writing might get a bit odd, even if I have had asked people to do some proof reading for me.
I decided to make certain paths that would be considered more questionable a bit harder, as to give people that might not want to experience them a way out.
With the join-the-dungeon path for example, I tried to convey via the narration that confronting those characters would lead to them having their way with you, and gave an escape option.
I know that a section of my public wants these kind of content, so I try to balance the content. I'm sorry you ended up facing a path that you would have rather avoided.
At the moment I'm focusing on a different thing, but if/when I come back to this, I was planning on expanding it with more characters (which is why I suggested a lot of things).
This game (and the other two before this one) are all based on the concept of making short stories that branch sideways rather than go deep. This allows me to make the paths more unique without having to worry too much about making sure I can avoid most edge cases.
Since the main focus of the audience is to get a story and art, I try to keep the difficulty of most paths low.
I have had people complain that my tetris game was too hard for them, and I really want everyone to be able to have fun.
Once again, thanks for the time spent playing the game and writing the feedback.