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(+1)

3 frustrations: inaccurate trajectory predictor (biggest one, especially since often you have to thread between close planets, the predictor should be rock solid and accurate!) Not having any idea where to look for &s (and they blend in with fuel since they're same colour). And the explosions linger just a little bit too long.

Thanks viila!
I agree the game needs some tuning. I think some indicators about & position could be fun. For the trajectory, I actually purposefully game it some room to wiggle near planets because I like the look. I could probably tone it down though, because threading planets is something I want to encourage.

Thanks for taking the time to give feedback, I appreciate it!