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(2 edits) (+1)

POLL - Preferred Reference Tool

Hi again! While my hubby keeps working on making the next release for you guys, I'm looking into different communication tools he might use to support all of you guys as you slowly become one, united, Lani-loving Community.  

Since it would be for you guys, I want to hear your opinions. What sort of companion site are you most interested and/or would use most? Below are some ideas I'm thinking of.

  1. A game wiki on Fandom.com kinda like this example
    1. Ignore the fact that's a girly game. Girly game examples are what you get when The Wife is the one doing the research.
  2. A Reddit Community
  3. A full-out website for the game including basic character, equipment, quest, story, etc. information and a message forum for fans to interact with each other.
  4. Discord channel for asking questions and hanging out.

Let me know what you think would be best. And, of course, if you have other ideas or suggestions for platforms we could use for any of these tools, I would love to hear them.

Thanks!

With Love,

-The Wife

I think a discord would be a good place to start. Other option can always be considered for later.

Wmvv93, I want you to know I'm not ignoring your suggestion. I just hate Discord. =p I'm trying to give myself time to get over my deep hatred for Discord enough to look into ways that a Discord channel can be run without it being super annoying. The few I've been in have been disorganized and...well...shit. I've been focusing on trying to think of Discord for this game as being the same as mIRC from back in the days when the hubby had a scanlation site with a robust forum, too. mIRC was used just to shoot-the-wind with anyone who was feeling bored and wanted immediate attention while the forum was used for more lasting conversations.

I'm trying to figure out if we need to have "lasting conversations" to have a good community. Or if a drop-in-when-you-wanna chat really is good enough.

I have floated the idea past the hubby about having scheduled Discord with the Developer chats after releases. He wasn't super open to the idea, but also wasn't super closed to it. So I think I might be able to talk him into that, at least.

In fact, if you have some Discord Servers you think are outstanding that you could recommend to me as examples, that would be very, very helpful.

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i will look for some examples . But yeah i can also see possible issues. Like moderating might be necessary. But mostly its important to have split channels. Like one for news anf patch notes. On for bug reports another for people who like the game to chat.

Basic example of anothers game discord: https://discord.gg/dm9Byfv

Likely a minority position, but I always prefer ticket systems / bugtrackers. Something like github/github w/o the actual code.

Interesting. Why is this your preference for a reference tool? You like reading about the old bugs that have been fixed?

While this heavily depends on the user group bug trackers make it easier to self-organise topics. A few open-ended issues for general chatting (or some other platform of your choosing for that, discord or whatever) but more narrowly defined issues (be it a bug, be it a suggestion for improvement) get a new ticket number and are tracked separately. 

With this the general discussion is not cluttered with solved stuff and an idea graveyard but one can still point newcomers to it - often faster than to answer the same questions for the umpteenth time.

A typical use case is balancing: The planned combat system *will* need to be revisited quite often, and instead of discussions all over the place (see page 1, 4 and 16 of the forum thread "Rewind 0.2" and yesterday's night discussion in IRC) all comments and suggestions are tracked in #0815.

My 2 cent : )

Hmmm, I'll look into this a bit. Right now, every time you say "Bug Tracker", I think of the actual "BugTracker" software, which conjures nightmares for me based on my work experiences with it before we moved to Jira. So I think I'm having an emotional reaction to that as a work tool without having any experience using it as a community-resources tool. 

My at-home experience with online communities is with Forums. Which is what my husband knows best, too. I might look to see if there is a way to incorporate an issue tracker into an online forum (that isn't too expensive.) The more locations we have to visit in order to research something, the less likely it is to get researched. That's just human nature. Similarly, if community is over here and issue reporting is over there, that set-up lowers the (already small) likelihood of people checking to see if their issue was already reported before reporting it. 

Maybe over the weekend I'll look to see if there are any integrated solutions we could leverage. And I'll check to see what he actually prefers. My life revolves heavily around the Software Development Lifecycle, but his doesn't. So he might not actually be comfortable with using an issue tracker. I'll find out.

Thanks for the idea!

You could take a look at sf.net - one has not to use the code hosting (and, arguable, sourceforge is not a good place to do this anymore), but it gives a (mostly) fine project environment, including forum, wiki and tracker functionality.