I recently came across what we could call a gameplay mistake in the game.
Agents x Monsters is a strategy game. You must understand what are the weaknesses of the monsters and equip the character accordingly so he can clear the level.
Strategy.
Here is the problem I found:
I wanted the monsters to move randomly on the map, so each time you launch a level they are never exactly at the same place.
Problem: The order in which you fight enemies matters in this game!
Here is an example, here is how I designed a level:
Case1: Ghost before Headless monster
But here is what can happen:
Case 2: Headless before Ghost
![](https://img.itch.zone/aW1nLzMzMTY4NDUucG5n/original/P%2FKl%2BW.png)
The correct call here (Case 1) is to equip the character with a bow so he can kill the ghost. Ghosts are weak against bows, we one shot them. Because it is a powerful weapon, the bow has a cooldown of 10 sec.
You see the problem here =P
In case 2 you use the bow against the Headless monster. It is useless. So you wasted the bow, and now you'll have to fight the ghost in close combat... But I designed the level so the right call is to use a bow so you're not supposed to be harmed by the ghost so if you are , you will not be able to finish the level!
Conclusion: You made the right strategic move, but because of no luck (random movements) you still lose.
This is unacceptable in a strategy game.
I changed that ;)