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(+1)

I recently came across what we could call a gameplay mistake in the game.

Agents x Monsters is a strategy game. You must understand what are the weaknesses of the monsters and equip the character accordingly so he can clear the level.

Strategy.

Here is the problem I found:

I wanted the monsters to move randomly on the map, so each time you launch a level they are never exactly at the same place.

Problem: The order in which you fight enemies matters in this game!

Here is an example, here is how I designed a level:

Case1: Ghost before Headless monster


But here is what can happen:

Case 2: Headless before Ghost

The correct call here (Case 1) is to equip the character with a bow so he can kill the ghost. Ghosts are weak against bows, we one shot them. Because it is a powerful weapon, the bow has a cooldown of 10 sec.

You see the problem here =P

In case 2 you use the bow against the Headless monster. It is useless. So you wasted the bow, and now you'll have to fight the ghost in close combat... But I designed the level so the right call is to use a bow so you're not supposed to be harmed by the ghost so if you are , you will not be able to finish the level!

Conclusion: You made the right strategic move, but because of no luck (random movements) you still lose.

This is unacceptable in a strategy game.

I changed that ;)