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There is a tooltip, but it's only on the production screens for singles/shows. Cute gives a bonus to hardcore/male appeal for the single/show, cool gives one to hardcore/female, sexy gives one to hardcore/male, pretty gives one to hardcore/female, dance gives one to casual/male, vocals gives one to casual/female, funny gives one to casual/male, smart gives one to casual/female and team chemistry gives a small bonus to everyone. 

The influence stat is levelled up by doing auditions, talking to idols, and I think taking loans. I think it effects how good idols you get at auditions are, or at least they seemed to be way better when I'd got up to rank 5 for my second round of idol auditions (using the same audition level).

Thanks! New question now: Iknow that when you release a single/launch a show, you sort of get feedback on a demographic's opinion on that thing via the red/green bars. What actually affects (let's use singles in this example) fan satisfaction for a single? I ASSUME it has something to do with those demographic percentages that you see when you're picking genres, but is there a specific range of a percentage that you need in a given demographic to prevent them from hating your single?

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Percentages are important but it's also important that percentages increase compared to your previous singles. e.g. if you release a single with hardcore appeal 90%, and then release a single with hardcore appeal 80%, hardcore fans will be disappointed (but still buy it)