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This is definitely a completely different game now! What I’m finding very interesting is how the pace of the game makes the auto-aim really feel like it’s not there. I was subconsciously trying to position my side so that it would bounce in the correct direction, but when inspecting it closely I noticed I just have to be able to hit in order to successfully send it back.

I love the "feels like work" effort in the game. I want to try use it in other games of mine.