Yo!
I had fun with this. It's a bit of a literal use of the theme. The art is a bit inconsistent but I really liked the way the items themselves were rendered.
There's no sound and the movement feels a bit sluggish. I think that in a game about avoiding people, you want to tune the movement to make it difficult to avoid people, and this tile-based step-by-step movement makes it feel more like a polite simulator than a game about avoidance.
The likelihood of getting enough people online at once to justify having made this an online experience is quite low, so overall it feels like dev time was sunk into the "technical achievement" part rather than the "make it fun" part?