Yeah, that's not entirely helpful, but the demo is a bit of a mess (not so much just due to bugs, ether; there's little optimisation and the balancing is horrible. I'm really only using maybe a quarter of what I used in it, and even that's a generous estimate) I'm not really working from that build anymore, but I'm pretty sure that was setup as a common event that's only supposed to run right after interacting with the bot, so I don't know how it could start looping like that (though you really only need to press one key to activate the effect, so I might have accidentally mapped the other to the tutorial on accident... that's the only thing I can think of) I can try to check from a slightly newer build that isn't quite the same, but at least has the same events still (the project I'm currently working from is completely changed because I decided to rework a lot of the story)