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There is a lot of complexity to this game -  I don't think I've seen a rulebook this large completed for a jam! The upside to this is that there is a significant amount of flavor to make the game mechanics unique - character backgrounds, stats, different enemies with different abilities. As Christine said, the prize mechanic is particularly great because it gives the player a lot of latitude to approach the game how they want. As others have noted, the tradeoff is that a large manual requires a little preparation. But I think this could be very dynamic and fun to play too! 

Still love that janky font and distorted layout - it makes the rulebook unique and charming.

Thanks for submitting Agony Engine to the SCREAM MACHINE jam!

- SCREAM CATALOGUE

(+1)

thank you so much for your feedback!! :D i'm definitely looking forward to updating the game to include some examples of play and probably better formatting and some other proofreading to make the game feel more fluid, taking the great feedback i've gotten into account