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(+1)

I got a bit of a late start and a few things ran long, but I managed my main goal for today which was getting the big battle scene in. I also made a crossbow enemy, which was planned but kept getting put off. He turned out a little weird but the actual crossbow bolt turned out better than expected.


It looks... well, it looks consistent with the rest of the game. The code is totally unoptimized and I was worried about how it would perform with a hundred enemies on screen at once, but it seems to run acceptably. The AI is very simple and not really set up for big battles like this, but you don't notice it so much while playing.

I'm a little behind because there's another story sequence right after this gameplay section which I didn't entirely factor in. Half of it was actually supposed to be part of this gameplay section but didn't work out, the other half I forgot about. I've done some of the art but not all of it, and of course it still needs to be scripted. The timing will be a little tight but I'm reasonably confident I'll be able to get everything important in even if it's not 100% of what I was hoping. Chapter 4 will be finished by the end of tomorrow and I might be able to put a dent in either Chapter 5 or the epilogue as well.

I was planning on posting a little video or a GIF today but because of the aforementioned delays I didn't get to it. Tomorrow, hopefully!