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Yeah, I spent most of my time working on the engine and css effects rather than the puzzles. There are a few puzzles in there though, and for a while some were right there at the start to do immediately, but given its quite short for an adventure game, I decided to make the few puzzles a bit harder to find. There's a lot more exploration now, walking around the 48 rooms trying to find items. Not saying there are many though. :-) 

There are 3 ways to die, and I'm guessing most of you will see those quite a few times before finding the way through to the end.