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(+2)

Wow, I have mixed feeling about this game. The controls are a bit overcomplicated. Even if the concept was to give orders upfront I bet that a simple click on them instead of drag and drop would have been nice. I could use more help, hints, and tooltips too. Eventually I figured out everything, but a simple well-placed feedback about my actions would have sped up the progress. I have experienced some minor bugs too. Not updating upgrade tooltips, and the 'not enough resources' as an alert in a fullscreen game is suprisingly annoying. First I thought the game just crashed on me. Without spoilers, the new gameplay mechanics in the late game is also not too enjoyable.

Other than these, the theme is good, the idea is new, but the game itself looks so minimalistic in some areas that you don't even know what you are looking at, and what can you do with it. In addition, resource management is a key feature, but the energy and resource levels were only displayed with bars, without any indication of the exact amounts, or at least I didn't find where to turn these on. This, coupled with the unforgiving mechanic of ending the game if you run out of energy were less then unpleasant.

I'm very interested what this game could be if you had more time.