I like the overall idea of commanding the rover throughout the day while managing resources. At first it doesn't look like there's anything going on in this game because of the initial style but it's deeper than I thought.
After getting to the day of mining, I got temporarily stuck because I had no idea how to pass that stage. I figured the resources were the mountain like shapes, so I went to one and mined it but was on the same day until I realized I had to keep doing it and fill up the bar (I was expecting a do it once tutorial type of thing). I think the game needs some better explanation/initial hand holding and visual indicators to get players to stick around. I also agree with @kosinaz in the idea that clicking the actions would be better than dragging. Also some music or sound effects when the rover moves or you make actions would be a welcomed addition.