Even though this game didn't make it into the jam, I'll rate it anyway!
Writing: 3
Creativity: 4
Gameplay: 3
I liked that the pause menu displays your objective, in case you forget. Also, the checkpoint system was a smart touch, with the exception of the final boss. The puzzles were also decent, and hints are always displayed in some way, so the player never won't know what needs to be done. Some of the puzzles were harder than I thought was necessary due to the hero dashing. That said, they were not unsolvable, so that's good!
This game uses an ABS. While it's definitely more responsive than the other ABS's in the jam, I feel like the battles were too hard, even on the "Normal" difficulty level. I did manage to get all the way to the end boss, but then I hit a wall. The boss regenerates her health and moves very fast. While there probably is a way to defeat her, the strategy is not obvious (even with the hint of using kunai). To make matters worse, a checkpoint triggers at the beginning of the battle, so if you didn't save before the fight, you'll have to replay the whole game again if you want to change your skills (or, if you're lucky, you equipped smoke bombs before)! The explosion skill doesn't seem to work right, either; I click on my target, but the effect happens below the target, doing no damage.
In conclusion, I enjoyed this game overall; the end boss just needs some tweaking.