Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Surreal, minimal and numbly sad. This feels as much like a ritual or a meditation as it does like a game - it leans into the ritualistic aspects of the mechanics and the premise - the counting of the tokens, the separating out of the cards - which feels effective.

Some aspects of the rules could perhaps be described more clearly. For example, I wasn't 100% sure what the aces are for: it says in the example round that pulled court cards are added to the aces, but this isn't mentioned elsewhere in rules. I might have just missed this, though.

The consistency in tone works really well, and makes even just reading the rules feel like part of the experience – almost like an actor staying in character when talking to the audience after the play. “Never spare a knight” - great!