Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I just played it and it was great! I liked the transition between the main menu and the level a lot. The game restarts much faster, so i could do five or six rounds in minutes helping to mantain the pace. And you have fricking voice actors now? I loved it, it contributes to the atmosphere a lot! I also liked the bigger ships that appear as if they were jumping out of hyperspace!!

At first I missed the rapid fire gun, but as soon as I got my first power-up everything was forgoten and forgiven. The only issue I had was with the screen size. Im playing on a laptop and every time I open the game I have to readjust the window so I can see everything. 

I could collect all of the scrap! Maybe you could add some extra congratulation if you manage to do it so it feels extra rewarding. Just like the "that was some great piloting" you have when you survive, but more! Also, is the final ship supposed to render on top of my ship?

Keep it up man, I liked it a lot and its impressive the ammount of things you managed to improve since the last demo!

Excellent, glad you liked it! The game restarts faster because it's loading fewer graphics in the background (the previous demo loaded a lot of images that didn't even get used or were partly off-screen. It's a good tip if you're looking to reduce load times even in your own game).

I'll make sure to keep the voice-acting in and add more to it!

The power-ups are dropped by enemy ships randomly and then the player has 5 seconds to upgrade the single laser, 3 to upgrade to rapid laser and 2 to get the scrap cannon. If you wait past that the power-up is gone forever. I mention this because this is one of the key things I'd like to know if it's a good idea or not. Trying to avoid having the player press a button to change weapons and I think this adds a little bit of strategy to the game (you can get better weapons if you're willing to wait and if you can get to them in time).

The player ship should be above the final ship, so I'll fix that for the next demo.

Thanks so much for the feedback!