27 APR 2020:
- I call the day after a demo release "Marketing Monday" because that's pretty much all I do: Upload to Youtube, update my website, make sure my game has a presence on Itch.io (of course), but also IndieDB, Gamejolt and Roast My Game. So far feedback has been positive and the numbers are an improvement over previous demos!
- Even with all that going on, I still found some time to tackle the game itself. Today's focus was on . . . code restructuring. I'm close to 4000 lines of code and it's getting messy, so before I add any more features I'm going to condense sections that are unnecessarily redundant.
- My plan for this next month (always subject to change) is to focus on AI/logic, better bullet patterns and the addition of 2 new ships -- the Battleship and the Carrier.