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(2 edits)

I've finally finished the organization menu (which I might rename to something else)!

WHAT I'VE DONE

The menu allows you to view your inventory of materials and projectiles, as well as organize your hotbar.

This was probably the hardest menu to create so far. There were so many things to consider and so many bugs (I actually found and fixed a bug through creating this menu)

I've also lightened up the bomb texture a bit, as it is black and the mouse pointer is black, so when you try to drag it, the mouse pointer is no longer visible. It's barely noticeable unless you hover over the bomb texture.

WHAT I'M PLANNING

I'm working on a story, which will be shown using scrolling text during important moments in the story (I got this idea from Battle Cats). The game will feature levels, a majority of which take place on Earth. However, some take place on other alien planets as you attempt to thwart the aliens' plot to fire powerful antimatter lasers at the Earth, thus destroying it and ending all human life forever. The aliens will need to have three lasers built at three different locations that form a triangle with the Earth in the middle.

The lasers, combined, will completely obliterate our planet. Alone, they will cause devastating damage. Your goal is to stop the aliens from reaching Earth and, eventually, destroy the lasers to same humanity from extinction.

Of course, I'm also working on the aforementioned death mechanic, as well as the missions (there will be 25). I'll probably remove the whole XP feature and have you unlock aliens and projectiles by completing missions instead.

Also, I know that the tag that shows the percentage has been stuck at 30% forever. If I could, I'd set it to 40% but for some reason that's the only percentage itch doesn't allow you to pick :/ Once the missions are implemented, it'll be at about 55%. So I may finally increment the percentage sometime during these next few weeks!

Thanks for reading, and have a great day!