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Hmmmm, thanks for the insightful thoughts. I have a bunch of fears with secretly skipping quests

- The game experience will silently vary between players in a way that makes conversations about the game weird

- There's an achievement for doing all the quests

- I'm afraid of introducing complex state into a the game that complicates save files and changes a linear go-from-one-thing-to-the-next into something *more* than that

The case where a player has mastered the game but hasn't unlocked the teleporters is one I hadn't fully considered, but on the same token teleporters are hopefully not very enticing to someone in that situation in the first place.

Super appreciate your thoughts on this. I'll definitely be adding a dialogue bubble that appears after completing a quest that explains.