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Actually there may be a minor but work-around-able issue with the plugin concept - an important part of Tome, at least in my mind, is that it provides a bunch of helpful in-game debug menus for pretty much any data you might be using, which means providing Scene assets. Now I COULD just put those in the project template it's already probably going to require, or as a standalone folder to be added as per Issue #78, but is there a way to provide those assets directly within the plugin? And just for perfect clarity: that's actual created assets, not an asset TYPE, which I know you can add via plugin