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(8 edits)

I don't usually play this type of game. I like this. I think I need more of this.

If "galgame" refers to dating sims targeted towards a heterosexual male audience, what should this subgenre of visual novel be called? In your game the main character is the one being pursued; it's different from most dating sims. Anyway, it makes me scream out of excitement so it's good stuff. I think 5 years were added to my life.

I admire the two's mental fortitude. I'm way more easy to melt.

[carry scene] me: ohhhhhh the strength!!!

I can't believe I spent an hour on this. Good game.


Technical comment:

I'm surprised that the "Windows" archive works on Linux too. You can mark the download option as compatible with Linux on itch.io.

The # looking symbol at top left of text box is always there, even if Lily is talking. That feels strange with her character.

The font size is too small for the options and small text (Lily's) in dialog as well. Please at least double the font size of (see below).

The music would stop when I scroll back (w/ mouse whell) the dialog. It seems like the music is triggered by certain lines of dialog only. You may want to fix this.

Typo in the game: "soemthing". Grammar too. I think there are open-source grammar checkers that can be automated.

I have a strange idea: what if you change the music playback speed depending on who is talking? For example, slow the music down by 10% when Beatrix is talking during the first scene.

I actually got lost of who was talking once. The name tag can be color-coded and place on the same side of talking character.

I'm surprised that the splash screen uses OCR-A. How did it get there?

(1 edit)

Yeah! I'm not exactly sure about the programming on it, but when I made the build, it apparently said that it could work for Windows and Linux too! Though I'm not exactly sure how they run differently... Oh but if you have a linux build and are unable to play the game! Please tell me! I'll try adding a separate build that is solely for Linux!

Wow, you replied quickly! I am still playing it and updating my comment accordingly.

Haha no I like this, I am glad you're in a way giving me a little live play

what is that

Oh think of like Pewdiepie or Jackscepticeye! Like they play the game and react as they see it!

Well, I did that because I couldn't remember all I wanted to say.

(5 edits)

Thank you so much! And yeah I get what you mean, I was worried the font was too small, I didn't unfortunately focus on accessibility of reading in my project and more so on the coding, though that should not be a excuse as everyone should have access to pure yuri content! Additionally, I did notice that too, but I wasn't sure how to fix the music not being stopped by the mouse... Ren'py I admit I am still learning, and although it's a little easier now than it was before some of the things still confuse me.

Additionally, I agree the angry symbol doesn't suit Lily (Unless its directed toward Edvard) I'm not sure if it's possible, but maybe I could make different gui textbox for different characters? Or at least design a better gui so it suits all the character.

ALSO I CAN SLOW DOWN MUSIC!? Ren'py is truly amazing

Thank you so much for the critique though, also the scream lol, for future games, I'll try and be careful about the coding and make sure my games are accessible to all types of people! Please look forward to my next game! I will really focus on making sure these mistakes are not repeated!

ALSO I SAW YOUR FINAL COMMENT!!! AHHH THANK YOU!!! I hope to make more of these type of games!!! Also I get what you mean if anyone romanced me hard like Lily, I probably be a mess lol
(1 edit)

I don't know if you can slow down music in Ren'py. You need to resample the audio sample to keep the pitch the same.

+ I added some more comment

Lol! I thought some might thought the carry as unrealistic, but I had fun drawing it and I'm glad some people got a laugh at it! Also oh my gosh it's an hour??? Should change the gameplay duration thing...And yeah should try color coding too, I've seen Nami color code the text depending on whose talking so I might like to try that next time to make it easier for others. Also what's a splash screen OCR??? I'm sorry

The splash screen uses the font OCR-A. https://en.wikipedia.org/wiki/OCR-A