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(+1)

Thanks for playing and thanks for the honest feedback.

I actually had more plans for the HUD; I wanted to flash the bar when you got hit, and I was considering flashing the screen as well, but I ran out of time and energy to actually implement it. There definitely is a lack of feedback there and I wish I'd been able to do more.

Shift+move is a power dash which sends you flying along the ground, shift+space is a power jump that shoots you upwards. It's finicky as all hell but I never figured out something better, and I kinda got comfortable with it because you do get used to it if you play the game over and over and over again for a week which I did for testing.

I talk about why this ended up so weird in my postmortem so you can give that a read if you're curious.

The lack of feedback when you are hit is the issue that bothers me the most out of the two. To be honest, I did get used to the shift + space/move thing after playing for a while. The final level basically requires it, I think.

I read the post mortem. Quite interesting that you landed on so many of the magical girl staples without knowing, including the changing hair color and the armor basically being a magical girl suit. I'm waiting for the rest!

I don't think I gave emphasis on how much I loved the game. Really has the potential to be one of my favourites from the jam. It's the only one so far I'm seriously reconsidering replaying haha.

Good job!

(+1)

I'm not sure how the color-changing hair came about- I think I just wanted a visual indicator that Something Has Changed and that seemed the easiest and most obvious.

I thought her armor was actually one of the most unusual elements. I guess it's similar in terms of powers? To my eye it doesn't really resemble any of the outfits of the other characters in this jam. The design is inspired by a few sets from Skyrim, and the jewels inspired by the Arc Reactor in Iron Man's armor (yes, really!).