Okay, so I didn't actually say I was going to come back with more detailed comments, but I always did intend to.
While the game makes a great first impression and looks very polished up front, the longer I look at it, the more it feels like an asset flip. I don't want to sound like I'm accusing you of anything, and I don't know if it actually is, but it just has that feel about it. The animations look familiar, I feel like I've seen some of the characters before, the backgrounds give me deja vu, a lot of things don't quite match and others feel like they came out of a kit. Again, I'm not saying it is an asset flip, but it has that feel to it. It doesn't ruin the game or anything, but it's not a positive impression either.
The game does feel a bit thin in places which I noticed more the second time around. The text-only flashback and ending and lack of any sort of dungeon overworld stand out. It is a game jam game, though, so you have to pick your battles and I would agree that focusing on the battles and dialogue that made it in was the right choice.
The battle system is fine- it's not my favourite in the world but it works well enough- but I hate the way the battles are balanced. It feels incredibly railroaded. There's only one path through the battle, no randomness, and zero room for error. With the tutorial battles it's not so bad, especially since you'd expect tutorial battles to be somewhat railroaded, but the final battle was a chore. It took me something like 20 times to find the one exact sequence that won the battle. It wasn't intuitive; the effectiveness of each attack felt arbitrary and the summoning mechanic came out of nowhere. It wasn't satisfying or fun, it just felt like tedious artificial difficulty. It does feel intentional, and I know some people like this sort of battle, but I hated it and it really soured my overall experience with the game.
I do like the way the tutorial battles ease you into the mechanics, but the final boss battle feels like a letdown.
The story... eh, I'd take it or leave it. It fits well enough for the themes of the jam, and it's uplifting which is a nice change in pace from a lot of the cynical stories these days, but at the same time it feels a little thin and very cliched. The music choices were fantastic, though.
I enjoyed the game overall and I think it was pretty good aside from that boss battle.