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(1 edit) (+1)

Thanks 4 playin

I think I need to make cards bigger overall, so that should help to some extent with readability. Should probably fix that text bug too. Turned out it was a dumb easy thing.

Also I should actually try balancing classes and things like that at some point, they're pretty haphazard.

The idea with the world map is to have it end up being maybe a bit more puzzly but with a lot of puzzles, or something like that. Still not sure about how interesting it is to play an adventure much more than once (with a given class) since the same "solution" should basically work. Might do some sort of scoring system though? I do want to make (some of?) the adventures so that you need to defeat adventures with different classes at least to make it a bit more puzzley and challenging.  A randomizer mode could be fun too, if I could figure it out.