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You did this in how short a time?! OMG! This is so thought out. Love the WRPG elements. Not something I expected to see in a magical girl jam, but welcome. So much dialogue and world building. It's impressive. Also impressed you were able to fit together the orchestral and metal tracks. Of course it'd be easier to tell the story with a score meant for it, but it's working well here.

As far as the gameplay goes, I had some difficulty telling how close I needed to be in order to hit the enemies. Also, I don't know what to do at the storming the keep battle, oops! I'm just running around now.

Still, can't believe the amount of work here. Good job.

Thanks for playing!

Western RPGs and late-90s shooters were major influences, probably more than actual visual novels. I don't actually have a lot of familiarity with magical girl fiction.

I've been bodging together disparate music for a long time, maybe some day I'll actually have an original score. Mixing orchestral and metal music was an experiment but I think it turned out well. It started with just using tracks I had around or grabbed from the front page of OpenGameArt and vaguely fit the scene but I decided to run with it.

I had some of my friends test near the end and they were very confused about what to do in that level as well. I added some extra dialogue at the last minute in an effort to fix this, but it was very much a half-baked, rushed thing. Basically, you need to reach the door on the upper storey of the keep. You can do this by power jumping either from the roof of the church or the buildings on the other side.

You can power jump? How does one do this?

Space+Shift. It's a bit finicky because Shift+direction activates the power dash, but can be pulled off consistently with practice. It may be easier to jump first and then hit Shift while holding Space. In retrospect I probably should have done something about the controls but I got used to it too quickly and had a hundred other tasks to complete... perhaps next time.