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I can't really tell if you intended for the game to be a representation of moving on from something, going on living and never looking back, or if its just me looking too deeply again. That said, if that interpretation is true, then I'd say this game is on the level of games like lonliness when it comes to using simple game mechanics to express something deeper. 

I got really attached to the other Foxes(?) and kept going back to keep them onscreen, then realized they would just die and I'd feel sad, so I just continued on forward. That experience was quite interesting, and I'd be willing to wager that some people had experiences quite different from mine, with each experience showing elements of each player's character.

Overall, good job, even if all that was unintentional.

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No this is definitely an angle I considered while making the game.  I'm conflicted because I really want to expand on your comment but I also want other players to form their own interpretations and maybe discuss the game without my influence. Which is also why I didn't write any description. I think if the underlying themes seem almost unintentional I did something right! But if you're really interested in my own thoughts  I can write you on discord

Nice. Good to know I'm not going insane (yet). I'll be sure to keep updated on your future projects, since this first game alone was already a really good display of mechanics as narrative. Thanks for giving me a new game that nobody has heard of that I can ramble on for hours on random discord servers.