I can't really tell if you intended for the game to be a representation of moving on from something, going on living and never looking back, or if its just me looking too deeply again. That said, if that interpretation is true, then I'd say this game is on the level of games like lonliness when it comes to using simple game mechanics to express something deeper.
I got really attached to the other Foxes(?) and kept going back to keep them onscreen, then realized they would just die and I'd feel sad, so I just continued on forward. That experience was quite interesting, and I'd be willing to wager that some people had experiences quite different from mine, with each experience showing elements of each player's character.
Overall, good job, even if all that was unintentional.