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Thank you for the feedback!

I really feel that I have failed in the regards to dificulty. With a bit more time I would like to implement some way for the enemies not to be stun-locked so easily. I made the hitboxes too generous because personally I hate it when I feel that a jam game is too difficult, so I erred on the easy side.

The storyline was left low on the list of priorities. The first part of the game loosely follows the plot I wrote in the description. To be honest, I prefer there to be little to no text, so I never intended there to be cutscenes or anything, but I would like to have a few short dialogue bubbles. Eventually I thought it would take too much time and would ultimately not be that important, so I left them out.

I wanted there to be another girl! My original plan also followed the "My very best friend" theme, and you'd have a friend with you in the beginning, which would appear to be kidnapped. The goal was for the end boss to be her as a magical girl, being responsible for the invasion. But I just repurposed an enemy I wanted to work as a mid-level threat as a boss.

(+1)

I agree with you on preferring a jam game to be too easy than too hard. I have this compunction to play everyone's game and play it through from start to finish, so getting stuck in one spot on one game is really frustrating.

Leaving the storyline for last is fair. I like the idea with the second magical girl, it's too bad that didn't make it in. It's interesting to hear about what you wanted to put in the game and weren't able to in general.