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(+1)

Pretty cool demo, I really like the way your character controls. Kicking feels great, i love the fact that you can double kick in the air.  One small thing though, the camera roll feels greatly exaggerated while crouch walking. Dashing is implemented nicely but the range is too short and i feel like it should make you come to a sliding halt instead. 
The water gun is neat but i feel like it doesn't work well with your character(assuming you want your gameplay to be fast paced).  The bow could use some velocity inheritance, unless you want your player to aim according to their movement  speed. Not a fan of how it breaks after a couple of uses but i guess it's okay if you want the player to constantly be finding new weapons and discarding them.

>Can you see yourself enjoying a game built around some of this stuff???
yes!

Thanks for the comment dood, I don't mean to make it very fast paced or at least I'd like to have a slower start than it appears to be but yeah, still trying to find to make it click.