I really liked it! But I really like puzzles anyway.
I actually really like the puzzle design: how do you come up with ideas for levels? Do you just take random ideas and see what sticks? Or do you carefully design each puzzle? I have wanted to do a puzzle game for a long time but I can never think of good levels...
The skip turn mechanic was a bit underutilized. Only in the first level it's introduced did I really need to use it; in fact, I think I'd have lost if I had used it in any other level. I like that it takes careful thought to decide when to use it, but at least most of the puzzles should be solved by using it in the right spot, not by never using it! It should have been a mechanic in the last level, too!
I liked the artstyle, too. Very pleasant to look at!
Overall, very good job, one of my favourites in the jam!