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(+1)

Why use time-altering magic clocks when you have a box? Boxs work just as well.

A good puzzle game. Quite hard by moments, but I cleared it, so I can feel smart about myself ^^ Most levels are well-constructed, with the solution being just hidden enough to feel satisfying to find.

It felt weird to just dash into enemies at times and being safe, but it makes sense quickly enough.

Though the mecanic of desynching the enemies with boxs instead of clocks in the last few levels could use a bit more intuitive logic. I stumbled upon it by chance and managed to clear the game with it, but I understand why people would get stuck. But once I realised it and used it, I did feel smart. That's the  delicate balance with puzzle games after all ^^'

(Or I just completly missed an obvious solution and did something weird with the box. That's possible too)

Anyway, these are at most nitpicks, I had fun playing the game. Good job! :)

(+1)

Thanks for the feedback! I might write a postmortem or devlog about my design decisions (or lack there of). About 50%-75% of my way through, I realized that the game essentially ran on "cycles", and that the wait powerup was essential a "change cycle button", instead of a "get out of jail free card". This caused a problem where using the power up could just put you into an unwinnable situation. I also didn't think that puzzles where the solution was a "use the wait power up at the right place to change the cycle" would be easy to understand. Unfortunately I didn't have the time to go back and redesign levels/mechanics with this new understanding.

If I expand the game, I'd probably rewrite boxes so you'd move along with the box so they don't turn into reusable clock power ups. And also think of ways to teach "cycles" to the player better.

OMG, your response just made me realise that the box could be used to change MY cycle. I was doing super complicated manipulations to change the enemy's cycle one by one, by pushing the box where they would have moved. This litterally made my time on the 11th level, like, 10 or 20 times shorter! I suddenly feel a whole lot of not smart right now XD

So in conclusion, good game, and I WAS doing something very weird.