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(1 edit) (+1)

so either there is only one level or i am too dumb to figure out how to escape. and id really like to know which is right

 love the concept of only seeing guards through line of sight it's something i've been meaning to figure out in some of my own games. if you could give me a brief explanation on how you've developed it that would be great

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I've used Godot's Light 2d node in mask mode to hide the enemies when they exit player's field of view. Hope it can be useful to you :)

(also you can't really escape, the levels loop indefinitely )