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Are you using perlin noise?

In a way, yes. Except not Unity's built in Mathf.PerlinNoise. As that method generates 2D noise. What i did was i used a 3D perlin noise script (that was not made by me) and modified it to be more concentrated the lower the y axis is, thus making a hilly terrain. I used the same algorithm but without the y axis modification to generate the caves, as well.

(-1)

Where did you get the scripts from?

Well if you search in the internet for the Perlin Noise library for unity you get the 3D Perlin Noise

Thanks