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(+1)

Hehe, jeah in terms of sheer amount of places to explore and things to find, our game can't hold a candle to yours. It was kind of necessary for the environment to look like that because the wolves looked out of place in almost every tileset I put them in. That's why the game area is quite concise... The entire Level is just a 32 Layer 1920x1080 pixels picture. 

(+1)

Well I think the wolves not fitting into the tilesets was the best thing to happen for your game cause it made you focus on a really important part, glad it all worked out so well

we are currently working on a post jam release where the complaints will be tackled , including updated environment graphics (they already look soo much better than in the current verion) a way simplified walljump and a couple of sounds.