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(+1)

woah this has evolved a lot and improved. Good damn job!

Dont have much to say but some slight feedback:

  • standing towards doors/walls and facing it removed the ability to do anything (heal or attack)
  • Beating the mission goal in the test chamber while in air froze me in the air until i jumped.
  • Parrying was a bit finicky, maybe it was me but the window was a bit awkward
  • Beat most stuff by just spamming either punch or kick, maybe have enemies that dont get stunlocked after a certain number of hits and make them jump away?
  • Maybe i missed the ability but not having a walljump was weird
  • standing still and doing a kick combo theres a big delay until i can walk again after the final attack, was awkward.

GG

(+1)

Thanks for the feedback! I've noted the bugs and will try to patch them before the stream. I might take out parrying (for now), there aren't any bosses that demand it. And yeah, maybe I'll increase the window too. 

You should definitely have a walljump. Not sure how you got through the game without it, but I'll make it mandatory to pick up next patch. Also I'll make the end kick actionable sooner.