woah this has evolved a lot and improved. Good damn job!
Dont have much to say but some slight feedback:
- standing towards doors/walls and facing it removed the ability to do anything (heal or attack)
- Beating the mission goal in the test chamber while in air froze me in the air until i jumped.
- Parrying was a bit finicky, maybe it was me but the window was a bit awkward
- Beat most stuff by just spamming either punch or kick, maybe have enemies that dont get stunlocked after a certain number of hits and make them jump away?
- Maybe i missed the ability but not having a walljump was weird
- standing still and doing a kick combo theres a big delay until i can walk again after the final attack, was awkward.
GG