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thanks. i really like animating capes and stuff. just gives a scene of speed and secondary motion that helps the animation feel better. I've done a bit more planing and think that this would be a good demo / tech build for a proper game which I'll try complete and upload to steam. 

i didn't have much time to do anything other than a core loop, that being a bit of exploration before a intense chase sequence. and then show it off in a couple levels to cement the idea. 

i didn't have time enough to plan any deeper sort of story. (i have a general idea of the direction i would take it) or even some way to play with the formula i created.( like the aliens that i wasn't able to give a proper AI,  abilities or upgrades, weapons that sort of thing).  i planed to have a more in depth fighting system being able to punch things with animated take downs. sort of like mortal combat mixed with assassins creed. the slide was my testing ground for the dynamically generated hit box from the sprite editor i could use for attacks. as you can see from the fact that a slide hurts the aliens and pushes them around i was able to do it. just didn't have time to do the animations for anything to do with the aliens. 

but yea definitely am planing on making this a proper game.