OH, I see what you mean. Yeah, so I originally put that in for speedrunners as a fun timeskip, but I realize now just speedrunning the platforming puzzle itself would probably be better. I'll take it out.
edit: I actually now see what you mean. The "puzzle" only exists because the player will only have a wallclimb in the final build; no double-jump or flip kick. I think I'll give them those abilities after the Night Market since you mentioned it.