Thanks for the feedback.
I can of course speed up movements, need to decide if it must be done via a button, via progressive acceleration (you press a direction since a -long- time, you go faster), or just a standard behaviour.
Yes, switching from no gun to gunn is not optimal :D in this version. I just added the sprites and a way to switch. I have to think of all possibilities and the smal Lynx button layout. Right now, I do not use Option 1 & 2 but I guess I will have to see what is better scheme for them.