Thanks!
Yeah, I meant for the enemies to increase over time and/or direct them better, but I ran out of space. So the one enemy just gets faster each time you kill it.
I’m learning more about lua, though, and I may yet be able to improve this while staying within 560 characters. It’s a fun set of constraints!
I suppose pointing the enemy at the player might do, too, and I should be able to make that fit now….