Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hehe, so THAT'S what it feels like! :D Awesome!

Thank you so much for giving this detailed Feedback.

I can give you a few squints at where I am at with fixing them. 

  • The left side of the map is almost completely overdrawn, added Detail where there wasn't fixed colors and pixel messes. Starting on the right side now.
  • Made the bough platform that the player has to go on much more noticeable, with a shadow on the ground, more highlights for platforms in general and some leaves, to draw attention. 
  •  Spirits (The other Developer) has already fixed the wall jump being too difficult for first time players. Because It's a Game jam game and a one time mechanic, we will require only one button press from now. Simply Jumping on the wall will align you perfectly for the next Jump. 
  • I believe he also added the Text box for this problem with the Jump.
  • I will mention to him the possibility of a Dialogue Button. We were so stressed during the Jam, that we didn't have time to implement. As you can see we are one of the last submissions to jam, not out of laziness, we submitted 1 minute before Deadline, I literally had my art and sound programs still open at that point. Everything about the game was kinda rushed by me, except the Character Sprites. And you will see that, hopefully, if we release the post Jam version. Not adding any features for now, sadly, as the Next Jam is around the corner, but Fixing what's there!
(+1)

haha well thats how jams go, I had to pull another all nighter to release just before the deadline... that was until they added another hour! Still would not have gotten my game to where it was at if i didn't forfeit sleep , had to do the same for the ludum dare.  I see you guys are tackling these problems in very interesting ways, great work!