This is a very alpha version, with whatever was ready just before the deadline. Stay tuned for improved and optimized updates. This version needs at least a pentium3 to run well.
- Project site: https://github.com/MutantStargoat/eradicate
- Releases: http://nuclear.mutantstargoat.com/sw/games/eradicate/releases/
Edit: youtube video capture: https://www.youtube.com/watch?v=jd5YCqYTOQw
Eradicate attempts to auto-detect the installed sound card, and only asks the user for manual sound card configuration if the auto-detection fails. If for some reason your sound card is not detected correctly, or if you wish to change the current settings, start the game with the -setup
option. You will only need to do this once; your choices are automatically saved, and will be used every time you start the game in the future.
The GNU/Linux and Windows versions support framebuffer scaling. Use the FBSCALE environment variable to set the scaling factor. For example: export FBSCALE=2
will result in 2x scaling. Also you can toggle between fullscreen and windowed modes with alt-enter.
Controls
- arrow keys or wasd to accelerate/break and turn
- tab to skip to the next music track
+
/=
to adjust the volume
The game comes with a few appropriate music tracks, downloaded from modarchive. Copyright belongs to their respective authors. You can drop your own music in the data/musgame
and data/musmenu
directories to add them to the game jukebox. The game will play files in random order from these directories. The files need to be tracked music in .xm
, .mod
, .s3m
, or .it
formats. See https://modarchive.org/ for a wide selection of compatible music files.