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Finger tracking is not required. I explicitly avoided using the word "buttons" in game to establish a lore, but it is essentially based on trigger and grip buttons. I didn't have enough time to build a full finger gesture system given this was my first foray into real VR dev. You should be able to play it fine on the Vive. In fact I would love to hear if there are problems.

I mean... I did try a number of things with the buttons, but I couldn't get the hand skeleton to even do the first gesture (touch thumb and index finger while extending all others) with the Vive controllers.

That part is supposed to work with by just holding the trigger buttons. I thought I made some default bindings for Index, Vive, and Occulus, but maybe I messed up on that part.

(+1)

As I stated in my other comment, I figured out I somehow missed saving the bindings for Vive and Oculus. If you add the "Trigger" action to the trigger button you should be able to complete the training and play with the spells.

Thanks, I'll give it another shot later.

That did work, but then I couldn't figure out how to make a fist with the Vive controllers. :D Part of the problem is also that the hand skeleton doesn't really match what I'm supposed to do (e.g. when I pulled the trigger, it did accept the first gesture but the hand skeleton actually had all fingers except the thumb folded into a fist).