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The sword model was pretty cool! I also liked the volcano level design, the dragon flying out of the volcano and coming down to fight you, was like something out of a movie :D (it scared the crap out of me too xD)

One side note, MetaWar.exe seems to not work, it kicks me out of a level after a few seconds, but MetaArena.exe seems to be a working version of the same thing? It might be good to leave a line or two on the game page about that :D 

I also encountered a few bugs, the dragon seemed to loop its death animation after I killed it, and also I made the save.json changes as you said on the game page, but I still couldn't get the crystals to work.

If you get time, check out the game I worked on :)

- Paulo (https://menderbug.itch.io/orb-and-sorcery)

Thanks for the feedbacks ! 

Hmm.. I didn"t know I packaged both exec :o MetaWar was the old name x')

And yes, Seems that the dragon Loop is linked to the bug.. I can't write in the file so we can't do anything about crystals.. I'm so sad about it because it's the main thing of my game.. but it will be changed  in the future of the game.. I don't want to plus stuff on weapon but I want a weapon that can freely change ^^ Just I didn"t had time for this.

I'm going on your game then !  Thanks to try everything I describes, So I can see how it works for you. I guess you have ann Oculus, right ? 

I will create one special for oculus quest, but I need to do some optimization regarding to crystal particles that are too heavy ^^'