Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

gabgab01,

Thanks so much for the bugs and suggestions i'm working on these fixes.



so far only found a few bugs:

1: going into the cave to the north (windows version on win7) causes blackscreen with "loading" happening and save symbol at top flashing. left it there for approx 5 minutes, nothing happening.


This seems to be a problem with the Autosaving that happens when you enter the cave. I'll try and make it not freeze if it can't save. The problem might be happening if you're out of space on your computer or the program is not getting access to be able to save, I'll look into it


2: at the end of the tutorial (where tutorial dude gets munched), if you "rescue" that dude by killing the zombie before he get to the dude, the game is stuck. you can still look around and shoot things, but you can not move or do anything else.


Just realized by fixing something else I added this bug accidentally


- also, it apparently "deleted" my safelile. after restarting the game (alt+f4), i had to start from the beginning.

- pretty sure the above problem did the same, but as i did it right at the start, i'm not sure if it even saved in the first place.


There seems to be a problem with your saving. Enter is pause which has a manual save button could you try this and get back to me?


3: when building a tower, the rotation is ignored. (tried to place a tower with the ladder facing forward. tower always faces backwards.)


The towers should be able to be placed at any rotation. Maybe what you are experiencing is the locking on to another piece which rotates to place automatically. I'll make sure you can actually place rotated but it really only a visual thing as the towers work in 360º


some issues i found:

- the hordes are very frequent. exploring the map might be problematic, as you have to return to your base to defend the attack, so you can't really go anywhere.


Upgrading your home actually slows down the frequency of the hordes letting you explore more of the map.


- placing things with the controler seems to be flimsy from time to time. ex: placing a tower on a specific tile. you have to use the right stick on the controller to not "wanky" it. then pressing A is kinda hard, unless you hold down the right stick with the left hand, and then fiddling around with the controller.


I'm gonna allow a piece to be placed using the attack button as well, this should fix the awkwardness.


- apparently finite fuel. it's no fun when you can't make fuel on your own in any way. maybe a 200 - ressource - pumpjack, like unturned had it? (so far have not played too much, never got to any gas station)


You actually collect the fuel from any of the many cars around the world. There are also 4 Reservoir tanks you can find which increase your total fuel.


- towers don't have a big range. placing a tower on the top left corner in the camp (inside) doesn't allow it to shoot the zombies on the right. so i have to go out and deal with them myself, instead of entrusting the safety of my base to some random chick i just found.


I'll Increase their range a bit but the goal was so you need various towers to protect all sides


- repairing (is it even there?). zombies will munch on my wall. there's the issue that apparently you can't repair walls, just upgrade them. and i don't know how much durability is left on them. how can i be sure that my high level steel wal isn't going to burst by the next rotten shambles?


Everything not destroyed is repaired automatically after every Herd. I tried adding health bars and repairs to the build objects but it makes the game seem much more complicated.


- UI-annoyance: especially when playing solo, the boxes in the corners (press X to join) can be a bit annoying at times. i get it, i don't have any extra controllers and(or friends. you don't have to rub it in my face 24/7. can't you just disappear after maybe 15 seconds or so?


I see what you mean, the game actually started as a multiplayer experience so much of that is in its core. I like the reminder that players can join in at anytime as long as you are in the camp or at the entrance of a dungeon.


- camera rotation. especially useful when trying to place towers directly into the corner of walls, being able to know how far exactly away they are might be useful. but meh


The camera moves to a topdown view while placing object to facilitate placing things around. Ill see if I could make it a bit clearer.


and last but not least: online-multiplayer?

4 people always in the same location is surely fun, but we can't divide workload. everyone has to do the same thing (defend, explore, etc). if we have multiple people, at least let some of them explore the map while the others defend the camp.


There's future plans for Online, we just want to get the game out there and out PlayStation first. One plan is to have separate 4 player groups with different camps sharing a world, which you can fight each other or work together.


after all, great game, great concept, lots of potential. cute graphics, maybe not enough blood, but fun nonetheless (until your base gets inevitably mawled by zambros). would've wished for more survivors though, i'd like to place 4 towers at the corner and just set off trying to get the goal stones :D


There are 12 survivors that are each playable with unique traits, attacks, and can be placed as towers. Thank you so much for playing and for all your suggestions and issues found I'll have these bugs fixed as soon as I can, tomorrow the latest.

yep. saving in general doesn't seem to work for me. pressing enter just adds a new character. i can remove him again by holding escape thoug, but the save symbol at the top just never disappears.

not being able to go into any quest-related building is really a bummer for me.

even with the highest tier of base i somehow still feel rushed to go into the city, do things as fast as possible and then return to base. what if i just want to take a stroll? :D (or try to find any other characters besides lady with gun at the left and police girl shouting "find my friend" then dying to a zomzom).

the idea of having to find characters for towers is nice, but you have a hard time finding those characters. they're more like colectables, and with a constant horde approaching, you don't really have time to spend half an hour exploring a part of the city.

the traps and spike ideas are nice, but having to constantly replace them doesn't seem to be worth the hassle.

the walls repairing themselves after each horde is nice, but i still have no clue when they break. do i have to rush to the wall and smash the zombies there, before they tear it down, or can i take my time, lure a bunch of zombies into my traps, while the other zombies peacefully enjoy their wall-meal? a health bar would be nice to have, especially since the wall already has a hidden "durability"-stat. no point in hiding the condition of a wall, if it has a condition.

online multiplayer AFTER ps4 release? sure, i can understand that you want to make a couch coop game, but on the pc, there isn't really a market for such a niche genre. take a look at overcooked for example: fantastic game, if you have friends sitting next to you. everyone is asking for online multiplayer, because their friends are sitting on the other side of the world. online multiplayer would boost the popularity of the game massively, and waiting for it after ps4-release might be hard, as such late in development, adding online functionalities surely becomes a hassle, as everything in the game has to be changed around for it to work with the multiplayer scripts. either you add it now or never.

but yeah, apart from not being able to advance (or save, even though i started the program as administrator and such), the game is still fun, but because of the aforementioned issues, it quickly loses it's appeal. maybe if i would be able to convince a friend to play with me... oh, wait. doesn#t matter anyways :D

Hey gabgab01,


I just updated the game to Version 1.0.2 Fixing many of your problems:




yep. saving in general doesn't seem to work for me. pressing enter just adds a new character. i can remove him again by holding escape thoug, but the save symbol at the top just never disappears.


There was a problem creating the save file directory on Windows and Linux which is now fixed. I also realized that the Start Button on XBOX style controllers weren't working this is also fixed. You can now autosave and press Pause to manual Save.


not being able to go into any quest-related building is really a bummer for me.


I'm really sorry about this I work on a Mac so I didn't realize this problem was happening. This has been fixed in Version 1.0.2

even with the highest tier of base i somehow still feel rushed to go into the city, do things as fast as possible and then return to base. what if i just want to take a stroll? :D (or try to find any other characters besides lady with gun at the left and police girl shouting "find my friend" then dying to a zomzom).

the idea of having to find characters for towers is nice, but you have a hard time finding those characters. they're more like colectables, and with a constant horde approaching, you don't really have time to spend half an hour exploring a part of the city.


You can actually see the location for many of the survivors in the Map by using Back on Xbox controllers, Select or Touchpad on Playstation, or Tab on PC. 5 of the survivors are fun secrets to find.


the traps and spike ideas are nice, but having to constantly replace them doesn't seem to be worth the hassle.


I'll look into making them last a little longer and or maybe some upgrades for them


the walls repairing themselves after each horde is nice, but i still have no clue when they break. do i have to rush to the wall and smash the zombies there, before they tear it down, or can i take my time, lure a bunch of zombies into my traps, while the other zombies peacefully enjoy their wall-meal? a health bar would be nice to have, especially since the wall already has a hidden "durability"-stat. no point in hiding the condition of a wall, if it has a condition.


To solve this problem I've been thinking of having the wall physically change as it gets destroyed. If it doesn't solve the problem I'll adding the health meters back in.


online multiplayer AFTER ps4 release? sure, i can understand that you want to make a couch coop game, but on the pc, there isn't really a market for such a niche genre. take a look at overcooked for example: fantastic game, if you have friends sitting next to you. everyone is asking for online multiplayer, because their friends are sitting on the other side of the world. online multiplayer would boost the popularity of the game massively, and waiting for it after ps4-release might be hard, as such late in development, adding online functionalities surely becomes a hassle, as everything in the game has to be changed around for it to work with the multiplayer scripts. either you add it now or never.


The Game started as an 8 player Online Multiplayer so a lot of the code is built on is ready for Online. The online Mode will also be Separate from the Main "Story" mode. We feel Couch Co-op games are a dying breed which is unfortunate really, and online really slows down the development process as theres a lot of back and forth to test things. I want it to be in the world first then build an online that the community can really get behind.


but yeah, apart from not being able to advance (or save, even though i started the program as administrator and such), the game is still fun, but because of the aforementioned issues, it quickly loses it's appeal. maybe if i would be able to convince a friend to play with me... oh, wait. doesn#t matter anyways :D


Please use the itch app to update it or re-download a build, the new patch should fix these problems you're having. Hope you can give it another go. The game will continue to improve as daily as I can.

Your Suggestions and Issues are greatly appreciated. Thank you for playing and for your time


Rafi