[DAY 5] - Dashing, More Combat, and optimization
Today I worked on smoothing out the combat, and I added a dash ability, which really fleshes out the combat, and makes it feel a lot better. I also optimized the map rendering, so instead of rendering all the tiles individually, it now renders them all at once, so now the game runs a lot faster.
Tomorrow: Add more elements to the environments, to make it a little less boring. I also want to try to create a particle system to add more visual feedback to the game, which is something that I've never done before...